Experts Have A New Reason To Debate Whether 'Gaming Disorder' Is Real

Brandon Parsons
December 29, 2017

The World Health Organisation (WHO) may classify "gaming disorder" as a mental health condition in its 2018 manual on diseases, China's Xinhua news agency reported. Video gaming will be in the International Classification of Diseases Manual.

- Some of you may have had video games under your Christmas tree, but be careful.

Like other addictions, video games can be hazardous to a person's health.

So much so World Health Organization will recognize gaming addiction as a mental disorder.

Doctors say video games can be a way of improving hand-eye coordination and relieving stress, but gaming becomes a problem when it starts taking control of the player.

Researchers are still trying to understand the activity's risks and effects, since it has only recently become such a common pastime - 63% of USA households contain at least one "frequent gamer", a trait that didn't exist a couple of generations ago.

But could a child get addicted to a video game?

"We just don't think it's a good idea to let them spend hours playing video games", said Knoxville mother Meredith Prince.

Originally founded in 1948, the World Health Organization, a specialized agency of the United Nations, aims to "build a better, healthier future" with their involvement in global public health across the globe. Enjoying gaming regularly is not necessarily an addiction, but the line is being defined by World Health Organization next year.

Some studies suggest that the same brain circuits involved in drug addiction may also be activated when individuals are engrossed in Internet gaming.

The UT student makes a social event out of his hobby choosing games that allow for his friends to join in. It's likely that substantially more research regarding Gaming Disorder/IGD will be conducted in the coming years, as researchers begin to gain a better psychological understanding of the disorder.

Standard treatment for technology-associated addictive behaviour, he said, involves quantifying gaming patterns, assessing dysfunctions and motivating patients to initially change lifestyles to reduce gaming durations.

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